书籍 Multiple View Geometry in Computer Vision的封面

Multiple View Geometry in Computer Vision

Richard Hartley

出版时间

2004-04-18

ISBN

9780521540513

评分

★★★★★
书籍介绍

A basic problem in computer vision is to understand the structure of a real world scene given several images of it. Techniques for solving this problem are taken from projective geometry and photogrammetry. Here, the authors cover the geometric principles and their algebraic representation in terms of camera projection matrices, the fundamental matrix and the trifocal tensor. The theory and methods of computation of these entities are discussed with real examples, as is their use in the reconstruction of scenes from multiple images. The new edition features an extended introduction covering the key ideas in the book (which itself has been updated with additional examples and appendices) and significant new results which have appeared since the first edition. Comprehensive background material is provided, so readers familiar with linear algebra and basic numerical methods can understand the projective geometry and estimation algorithms presented, and implement the algorithms directly from the book.

用户评论
The Bible of 3D Reconstruction
这书的封面给人一种毛骨悚然的感觉 一书在手, 天下我有
神书,养活了无数的博士和教授,任何能看懂的人都应该看一下。
GeoCVer's Bible (然而我的CV知识都是从park这个二道贩子这儿来的...
断断续续看了三个月,点面兼顾,尤其是从conic的角度来看各种reconstruction问题,看起来更加直观简洁。不过我还是喜欢马毅的那本书。
Bible in MVG
从2015年至今,已经认真读过多遍了,非常经典的计算机视觉理论书籍,几乎是每一个从事计算机视觉从业者必读的了,尤其是3d重建,slam,AR、VR等方向的从业人员,常翻常新常悟。 与其类似的还有 国内出版的 计算机视觉中的数学方法,computer_vision a modern approach 等都是不可多得的经典。
为了学这个后半夜不睡觉直到早上七点才睡就是我了
开启阅读第一天~#太难了
我是做计算机视觉的偏深度学习,三维重建也做。这本书,我一边看,一遍拿草稿纸推导。每天4个小时,花了一个月,看了400多页,一直到N-view重建。这本书确实通俗易懂,数学上没有任何难点和困难的地方,只有一些矩阵的操作,连积分和概率这些都没有,高中生也可以看懂。但是也没有很多评论说的醍醐灌顶,满身大汗。如果读了这本书,你就以为能对计算机视觉有什么深刻的见解,抱歉,真想多了。很多评论我严重怀疑有没有阅读超过一百页,被严重吹水了。搞图像识别的可看可不看,不影响,如果要看,大概浏览一遍就行了,甚至去看一下youtube上一个讲multiview 重建的课程视频也是可以的,或者谭平在浙大的课程也是不错。至于做slam的,那还是要一步步推导,有深刻的理解才好。