书籍 The Gamer's Brain的封面

The Gamer's Brain

Celia Hodent

出版社

CRC Press

出版时间

2017-09-15

ISBN

9781498775502

评分

★★★★★
书籍介绍

Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent. In a nutshell, UX is about understanding the gamer's brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience.

Celia Hodent is recognized as a leader in the application of user experience (UX) and cognitive science in the game industry. Celia holds a PhD in psychology and has over ten years of experience in the development of UX strategy and processes in video game studios. Through her work at Ubisoft (e.g. Rainbow Six franchise), LucasArts (e.g. Star Wars: 1313), and as Director of UX ...

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目录
Chapter 1 Why You Should Care about the Gamer's Brain
Part I Understanding the Brain
Chapter 2 Overview about the Brain
Chapter 3 Perception
Chapter 4 Memory

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用户评论
作者的资历不必说了,游戏行业UX很好的入门书,框架是比较完整的,内容无功无过,几乎看不到什么解决了复杂问题的case,作者自己的工作经验灌水有点略多,但某种程度上也是不错的“专家经验”
Part1: perception-(motivation, attention, emotion, learning principle)-memory Part2: usability, engage ability; research, analytics; ...