书籍 Real-Time Collision Detection的封面

Real-Time Collision Detection

Christer Ericson

出版社

CRC Press

出版时间

2004-12-22

ISBN

9781558607323

评分

★★★★★

标签

算法

书籍介绍

Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators. Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra provide the background for advanced topics such as Voronoi regions, Minkowski sums, and linear and quadratic programming. Of utmost importance to programmers but rarely discussed in this much detail in other books are the chapters covering numerical and geometric robustness, both essential topics for collision detection systems. Also unique are the chapters discussing how graphics hardware can assist in collision detection computations and on advanced optimization for modern computer architectures. All in all, this comprehensive book will become the industry standard for years to come.

用户评论
字典
理论部分很多是直接给结论,偏重实现
An awesome book! 这本书真心经典,总结了相当多的文献。请阅读的时候记得参照一下作者网站上的校正信息,确实书中有些明显的错误。不过,考虑到这么复杂的一类问题,这本书总结的相当好了。启发很大。强烈推荐。